
There are only 24 possible angles that you should see
So as a follow up to my last post on how to Draw Dice Correctly, I've decided to create a blog post with every single possible die angle that you should be able to see.
There are exactly 24 valid orientations when you're looking at a standard casino die. That's it. No more, no less. If you're seeing something different in a drawing, rendering, emoji, or logo, it's wrong.
Here are the canonical 24 angles:
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1a: ![]() ![]() ![]() |
1b: ![]() ![]() ![]() |
1c: ![]() ![]() ![]() |
1d: ![]() ![]() ![]() |
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2a: ![]() ![]() ![]() |
2b: ![]() ![]() ![]() |
2c: ![]() ![]() ![]() |
2d: ![]() ![]() ![]() |
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3a: ![]() ![]() ![]() |
3b: ![]() ![]() ![]() |
3c: ![]() ![]() ![]() |
3d: ![]() ![]() ![]() |
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4a: ![]() ![]() ![]() |
4b: ![]() ![]() ![]() |
4c: ![]() ![]() ![]() |
4d: ![]() ![]() ![]() |
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5a: ![]() ![]() ![]() |
5b: ![]() ![]() ![]() |
5c: ![]() ![]() ![]() |
5d: ![]() ![]() ![]() |
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6a: ![]() ![]() ![]() |
6b: ![]() ![]() ![]() |
6c: ![]() ![]() ![]() |
6d: ![]() ![]() ![]() |
Not only should the combination of Pips be located in one of these 24 images, but
the orientation of the pips should match the images. That means the angle of
the
and the
should match, and the
should open up to either
the
or the
.
If an artist, designer, 🎲 emoji creator, or even a game developer gives you something outside these 24 angles... they've botched it. Even a standard Monopoly die obeys these rules.
Consider this your die-truth gospel. Bookmark it. Call it out when you see bad dice art. You're officially deputized in the Department of Dice Accuracy™.
Want to understand why only these 24 angles are possible? It all comes down to opposite sides adding to 7, and the way corners align on real dice. Check out the previous post for details.
